Tuesday, 09 October 2007
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Awakening
Hello again dear readers, it is I, Aindin, creator of the upcoming game CityScape. I wanted to take the time today to talk about one particular aspect of the story that is a very important concept to the world; awakening. My dear friend and cohort Doctor Fear finished one of many pieces of concept artwork that will be related to the content of CityScape and it paints a perfect picture of the emotional feel that I want to present in this game.
What is Awakening?
Awakening can be summed up as the spiritual and supernatural awakening to the mystical forces of the universe. Awakening can differ for each person, resulting in traumatic or even mundane experiences. It happens for almost unknown reasons and many within the magical society spend their lives studying it's nature. Every player in this world will take the position of a newly awakened member of the magical societies. Each player's experience of awakening will be unique to them. It was one of the first concepts that I wanted to create. I wanted to give the player an emotional experience like awakening. Instead of programming it into the game, however, I leave it up to the player to decide how they came into the world of CityScape. I also wanted to really bring a mystical side to awakening. Why does it happen? Why are these people chosen? What happens mystically to cause awakenings? I want to flesh out this world with such a rich history and emotion that will really drive players into wanting to uncover these mysteries.
What's Next?
Right now I am really working hard on creating the spell sets for each of the classes (which I will talk about much later in this blog). Creating spells is a much more thought out and tactical process. With such a unique setting, I am struggling each day to push the limits of my creativity to provide unique and interesting spells that players can cast. Let me give you a small taste of some of these spells.
- Trash Crafting - The ability to craft weapons and items from common trash. With this ability, the mage is able to form common items such as paper, glass and metal, turning them into weapons of destruction. These items are short lasting, however, as they require a lot of concentration. The weapons involved in trash crafting are a huge inspiration for one of the classes in the game and it really shows with what types of things this skill will provide.
- Electromagnetic Pulse - the ability to short out and damage mechanical creatures. This spell was a great idea for those that are heavy into the technological area of the game. This is one of the mainstays for a mage when fighting off turrets and security devices found deep within the confines of government buildings and corporate offices (a large portion of high level areas for players).
- Wards - Wards are symbols drawn on the floor of a room to create a certain effect. These wards take a long time to create, but they also hold some of the greatest power. With a ward, a mage can invoke heavenly fire, ensnare an enemy, or even heal those found within it's area.This power, however, is only known by a certain sect of mages, making them great allies in group battle.
You can see why I am busy. This is just a small portion of what I am working on. These spells have yet to be tested in the field yet and will take a lot of fine tuning to help refine them and make them more applicable in the game. This raps up today's blog and I hope to bring to you more information. Also, know that I welcome any and all feedback and can be reached by my email address Aindin_Anufel@hotmail.com . Feel free to drop a line and tell me what you think of the world of Cityscape.




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